![]() ![]() ![]() Even though fans may want to see what happens next, from a studio perspective, sticking with microtransactions just seems to make more business sense as long as they remain profitable. StarCraft is one of a kind, and we’re committed to making sure that those of you who love this universe like we do have a home here for many years to come. If a simple $15 store item can make more than a massive RTS title, then there is really no reason to spend resources on something bigger. ![]() If that is truly the case, then it would make sense why the studio would not want to commit to a full-on sequel. However, it really does not seem that surprising.Ī couple of days ago, former Blizzard developer Jason Hall claimed that World of Warcraft's first shop mount made more money than all of StarCraft 2. It feels like the series has been shelved for the forseeable future, which is a shame. Fans yearn for a new experience at every Blizzcon, and every Blizzcon passes without even a mention of the popular franchise. While Blizzard did release some DLCs for StarCraft 2 and a remaster of the original game in 2017, there has been no StarCraft 3 in sight. Blizzard Has No Need to Develop the Series Further But even with all of that, the studio has not really done anything with the IP since. The journey to BlizzCon is only just beginning. Last year, Kim sOs Yoo Jin broke out of the pack to stake his claim as Global Champion while millions watched. It once again took the RTS genre to new heights, and its challenging gameplay loop made it a massive sensation on the eSports scene. The Global Finals of the StarCraft II World Championship Series (WCS) will return to BlizzCon in 2014, bringing all the passion and glory of one of the world's top eSports events. Much like its predecessor, it was met with critical acclaim and would go on to be considered one of the greatest games ever made. And after 12 years, it finally released the hotly anticipated sequel, StarCraft 2: Wings of Liberty. We’re eternally grateful for your ongoing support, and we’ll keep you updated on any and all plans we have for future voyages into the Koprulu Sector.It seemed like Blizzard had a massive new franchise on its hands, so it got to work expanding it with DLC and a Nintendo 64 port. You are one of the most passionate, creative, and dedicated communities in all of gaming. StarCraft teaches us that that process of improvement can be a reward in itself, and it’s certainly taught us a lot at Blizzard over the years. To become better, you have to look inward, be honest about any flaws, and dedicate yourself to improving. The outcome of each match is in your hands 100%. StarCraft is core to Blizzard, and we’ve learned that it’s a game that can change the lives of people who devote themselves to it, whether as a player, content creator, streamer, or member of the community (or developer). We know some of our players have been looking forward to some of the things we’re moving away from, but the good news is this change will free us up to think about what’s next, not just with regard to StarCraft II, but for the StarCraft universe as a whole. Fans yearn for a new experience at every Blizzcon, and. StarCraft II esports, which is part of the highest echelon of professional competitive gaming, will also continue going strong as it has been through our partners ESL Gaming and GSL. While Blizzard did release some DLCs for StarCraft 2 and a remaster of the original game in 2017, there has been no StarCraft 3 in sight. On that last note, we’re not planning a Q4 balance update given that we did one a few months ago, but as always, we do plan to continue doing them as needed in the future. What this means is that we’re not going to be producing additional for-purchase content, such as Commanders and War Chests, but we will continue doing season rolls and necessary balance fixes moving forward. We’re going to continue supporting StarCraft II in the same manner as we have with our previous longstanding games, such as Brood War, focusing primarily on what our core and competitive communities care about most. While the new SC2 World Champion Oliveira is a well-known game in the StarCraft 2 co. This year we celebrated 10 years of StarCraft II with one of our largest-ever patches, with massive updates to the editor, Prestige Talents for Co-op Commanders, and gameplay improvements delivered to players worldwide. Top level game of StarCraft 2 between Oliveira (Terran) and Dark (Zerg). With that in mind, we want to let you know about a development change we’re making for StarCraft II as we continue supporting it for the long-term.Īs many of you know, Blizzard continues updating its games long after the initial release-some of you will remember that we were actively patching the original StarCraft more than 10 years after it first hit store shelves. StarCraft is one of a kind, and we’re committed to making sure that those of you who love this universe like we do have a home here for many years to come. ![]()
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